Christ The King Primary School Thornbury, Bristol
Christ The King Primary School Thornbury, Bristol
Christ The King Primary School Thornbury, Bristol

COMPUTING

Our Mission Statement

'Making a difference by inspiring a love of life and learning for all. We build strong foundations within God's loving hands'. 

 

Our Core Values

We provide a Catholic Christian education based on the life and teaching of Jesus Christ. Our Core Values. Our Core Values are inspired by Gospel values and stem from love - love is forgiveness, sharing and kindness. They are:


  • Responsibility
  • Compassion
  • Respect
  • Honesty
  • Perseverance
  • Courage

 

At Christ the King Catholic Primary School we inspire our children to have a lifelong love of learning through a broad, enriched and balanced curriculum. We aspire for all children to be the best they can be and make a difference to our world by building strong foundations within God’s loving hands.

 

Our Approach, Aim, and Curriculum

 

Our key curriculum drivers are:


  • Inclusivity
  • Creativity
  • Curiosity
  • Oracy 

 

Intent

At Christ the King Catholic Primary School, we aim to inspire a lifelong curiosity about the digital world and to give our pupils the life-skills that will enable them to embrace and utilise new technology in a creative, responsible and safe way as well as establishing a sense of enjoyment around using technology. Teaching should give pupils the knowledge linked to typing, publishing, creating media, computational thinking and identifying the most suitable hardware and software. Pupils will learn about computers and networks, creating media, analysing and presenting data digitally and programming.

 

Our curriculum recognises that all children have the right to learning experiences that balance all aspects of computing. Skills taught will cover selecting the most appropriate hardware and software, publishing, tinkering, debugging, preserving, etc. Computing learning will be linked to other subject areas where applicable, developing our cross-curricular approach. The National Curriculum informs our chosen topics, which are sequential and include progression of skills. They aim to enhance pupil knowledge about digital devices, technology and develop pupils as digital citizens. Children will understand how Catholic virtues and British Values relate to computing. There will be opportunities beyond the classroom for real life learning and for pupils to undertake experiences they may not usually have access to.

 

Through our computing curriculum, we aim to give our pupils the life-skills that will enable them to embrace and utilise new technology in a socially responsible and safe way in order to flourish. We want our pupils to be able to operate in the 21st century workplace and we want them to know the career opportunities that will be open to them if they study computing. We want children to become autonomous, independent users of computing technologies, gaining confidence and enjoyment from their activities. We want the use of technology to support learning across the entire curriculum and to ensure that our curriculum is accessible to every child. Not only do we want them to be digitally literate and competent users of technology but through our computing lessons we want them to develop creativity, resilience and problem-solving and critical thinking skills.

 

Implementation

Computing is taught in (blocks) throughout the year so that children develop a deep and secure understanding. There are also links between computing and other areas of the curriculum where appropriate and where it adds value to both the subjects. Skills are built on year on year and sequenced appropriately throughout the school and lessons are planned using this document and our scheme of work. Monitoring occurs regularly by the Curriculum Lead.

 

Our scheme of work for 2021-2022 uses DFE funded Teach Computing which has been customised for schools to include relevant digital and learning resources. In addition, we use a range the best national and global open resources for teaching computing or for staff professional development including Typing Club, BBC Dancemat, Phil Bagge, Barefoot Computing and J2E.

 

When the Teach Computing curriculum is used, in conjunction with Jigsaw, our curriculum satisfies the objectives of the DfE’s Education for a Connected World framework.

 

Cultural capital will be developed by sharing case studies of the best that has been thought and said with regards to technology and by helping to engender an appreciation of human creativity and achievement in technology and the digital world. 

 

Computing lessons are scaffolded for those that need support to provide equity in provision and to maintain high standards of achievement for all pupils. Where it will enhance the learning experience of the topic, trips and visits from local experts or other experiences will be arranged.

 

All children from Year 1 to Year 6 at Christ the King will have access to a Google Apps for Education Account, where they can access homework and remote learning. At the beginning of the year, all children signed a user agreement policy.

 

Teachers also use:

The Learning Ladder which show clear progression of skills meaning teachers can recap skills taught in previous years and build on the knowledge children have already acquired;


  • Knowledge organisers which outline knowledge (including key vocabulary) all children must master;
  • Challenges and extension activities to stretch and challenge learners therefore deepening their understanding;


Impact

 

By the time pupils leave they will:


  • Be critical thinkers, who are able to make informed and appropriate digital choices in the future.
  • Understand the importance that computing will have going forward in their lives – in their education, in their working life and in their social and personal future.
  • Have a solid base of computing knowledge and vocabulary.
  • Understand how to balance time spent on technology and time spent away from it in a healthy and appropriate way.
  • Understand that technology helps to display their creativity and ideas.
  • Have an understanding of the different software and hardware that can help them achieve a broad variety of artistic and practical aims.
  • Be able to use technology individually and as part of a team.
  • Be aware of online safety issues and know ways to deal with any problems in a responsible and appropriate manner.
  • Have a passion for the digital world, and a real sense of curiosity to find out about technology using a range of skills such as computational thinking and tinkering.
  • Be able to apply the fundamental principles and concepts of computer science, including abstraction, logic, algorithms and data representation.
  • Have the skills to analyse problems in computational terms, and have repeated practical experience of writing computer programs in order to solve such problems.
  • Have the skills to evaluate and apply information technology, including new or unfamiliar technologies, analytically to solve problems.
  • Be responsible, competent, confident and creative users of information and communication technology.

 

Our computing curriculum is planned to demonstrate progression. We will measure the impact of our curriculum through the following methods:


  • Assessment before and after using entry and exit quizzes based on the knowledge organisers
  • Analysis of progression through pre and post learning activities
  • Formative in the moment assessment
  • Images and videos of practical learning
  • Pupil discussions about their learning from pupil voice
  • Moderation staff meetings
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